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Galactica

Celeste mode

World's most viewed trailer for a Celeste mode:

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Type of project:
Game mode, personal project

Game type:
Platform, 2D

Level Design Tool:
Ahorn

Project presentation

Celeste  is a platform independent video game.  the player embodies Madeline, a young woman who tries to climb Mount Celeste.

- Green portal, the player enters from one side, and comes out through another portal.

- Orange portal, which works like the green one except that the player must use his dash at the right time to activate the portal to cross.

- Star, which the player can take, and send to a location to use as a platform, but consumes the player's dash.

- Black hole, which gives a lot of speed to the player when he enters the attraction zone, but which can also suck it up if the latter gets too close to the center.

Gamemode mechanics

Personal work:

What I learned

-Designing 43 rooms  
-Creation of levels according to the Nintendo method

-Patch following feedbacks of the community

-Use a new Level Design tool

-To create a game mode
-To use And edit an existing game
-Take into account the feedbacks and popinions of the community

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Used tools :

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Ahorn:
Level editor

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Google Drive:
Exchange of documents and resources, collaboration tool

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Discord:
Communication between members, testers and the game community

Other members:

Yann Launais
Project manager, Programmer

Florian Guerin 
2D artist

Axel Rueda
Illustrator

Alexandre rousseau
Level Designer of the "B-side"

Ilian Ben Amar
Composer,
Sound designer

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