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Even

Adventure, walking simulator

Type of project:
School project

Game type:
Puzzle, adventure, contemplative

Game engine:
Unity

Even is a third person adventure, puzzle, and contemplative game.

There are therefore 5 main mechanics: 

- Change of dimensions

- Sliding along the sand dunes

- Using a portal that allows you to look at the world in the other dimension

- Carrying crystals

- Change the dimension of the crystals.

Personal work:

What I learned

-Creation of an open area 

-Use the open space
-Creation of puzzle

-Organize playtests

-Create a zone in an open area

-To optimise space in a open area

-Basics of Level Art

-Communicate with artists

-Basics of environmental storytelling

Even_Concept_Paintover01.jpg

Concept art of the environment in which the player would evolve by Violette HUGUES.

Even_CharacterDesign_VueGlobale.jpg

Final concept art of the character by Theo LUCCHETTI.

fresque_temple_recherchescouleurs2.jpg

Concept art of frescoes that would be used to tell the story of the game by Lisa ROSELIER.

Used tools :

unity.jpg

Unity:
Game engine

Google_Drive_logo.png

Google Drive:
Exchange of documents and resources, collaboration tool

25231.png

Github:
Transfer of the project from one person to another

Discord-Logo.png

Discord:
Communication between members

Other members:

Romain Paolillo Project Manager

Axel Metals 
Programmer

David Lovo
Tech Artist

Alexis Michon Level Designer,
Level Artist,

Composer

Concept Artists:

Violet Hugues Environment

Theo Lucchetti
Character

Lisa Roselier
Frescoes

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