Even
Adventure, walking simulator
Type of project:
School project
Game type:
Puzzle, adventure, contemplative
Game engine:
Unity
Even is a third person adventure, puzzle, and contemplative game.
There are therefore 5 main mechanics:
- Change of dimensions
- Sliding along the sand dunes
- Using a portal that allows you to look at the world in the other dimension
- Carrying crystals
- Change the dimension of the crystals.
Personal work:
What I learned
-Creation of an open area
-Use the open space
-Creation of puzzle
-Organize playtests
-Create a zone in an open area
-To optimise space in a open area
-Basics of Level Art
-Communicate with artists
-Basics of environmental storytelling
Concept art of the environment in which the player would evolve by Violette HUGUES.
Final concept art of the character by Theo LUCCHETTI.
Concept art of frescoes that would be used to tell the story of the game by Lisa ROSELIER.